DivineView is a design question: can the same visual technology built to capture attention be used to protect it? The first concept is an AR layer that helps a user apply chosen standards of modesty and focus while moving through ordinary life.
Features
- User-defined filtering: On-device vision models could blur selected categories of imagery according to standards the user chooses in advance.
- Pass-through view: The system would work over a live camera view, preserving ordinary interaction rather than replacing the world with a virtual one.
- Privacy by design: Visual processing should remain local whenever possible. A device meant to protect dignity should not create a new surveillance stream.
Benefits
- Protect attention: Reduce unwanted visual triggers without requiring withdrawal from public space.
- Make values operational: Turn a general intention about what to look at into a setting the user can review and control.
The DivineView VR Goggles are more than a product idea. They are an example of the Build layer: turning the Geula patterns into practical vessels people could actually use.